Rust Embedded Systems

Why Choose Rust for Embedded Systems?

  1. Memory Safety: Rust prevents memory leaks and buffer overflows, which are common in embedded C/C++ programs.
  2. No Garbage Collection: Rust avoids the overhead of garbage collection, making it suitable for resource-constrained devices.
  3. Concurrency: Rust’s async and threading features allow efficient multitasking on embedded devices.
  4. Control Over Hardware: Rust provides low-level control while ensuring safety.
  5. Ecosystem: Libraries like embedded-hal make working with hardware peripherals simple.

Setting Up a Rust Embedded Project

To write Rust code for embedded systems, you’ll need to set up the environment properly.

Step 1: Install Rust Toolchain for Embedded Development

Install Rust and its associated tools:

rustup target add thumbv7em-none-eabihf

This adds the target for ARM Cortex-M microcontrollers. Other targets can be added similarly.

Step 2: Create a New Embedded Project

Use a template for embedded development:

cargo install cargo-generate
cargo generate --git https://github.com/rust-embedded/cortex-m-quickstart
cd your_project_name

Step 3: Add Required Dependencies

Edit the Cargo.toml file to include necessary crates:

[dependencies]
cortex-m = "0.7"
cortex-m-rt = "0.7"
embedded-hal = "0.2"
panic-halt = "0.2"

Key Concepts in Rust Embedded Systems

1. embedded-hal

The embedded-hal (Hardware Abstraction Layer) crate provides an interface for working with hardware peripherals like GPIO pins, timers and SPI.

Example: Controlling an LED

use embedded_hal::digital::v2::OutputPin;

fn main() {
let mut led = LedPin::new(); // Assume `LedPin` is implemented for your board
led.set_high().unwrap(); // Turn on the LED
delay(); // Wait for some time
led.set_low().unwrap(); // Turn off the LED
}

fn delay() {
// Simple delay loop
for _ in 0..1_000_000 {
cortex_m::asm::nop();
}
}

2. Microcontroller-Specific Libraries

Each microcontroller family has its own Rust library. For example:

  • STM32: Use the stm32f4xx-hal crate.
  • ESP32: Use the esp32-hal crate.

Example: Blinking an LED on STM32

use stm32f4xx_hal::{pac, prelude::*, timer::Timer};

#[entry]
fn main() -> ! {
let peripherals = pac::Peripherals::take().unwrap();
let gpioa = peripherals.GPIOA.split();
let mut led = gpioa.pa5.into_push_pull_output();

let mut timer = Timer::syst(peripherals.SYST, 1.hz(), peripherals.CLOCK);

loop {
led.set_high().unwrap(); // Turn on
timer.wait().unwrap(); // Wait
led.set_low().unwrap(); // Turn off
timer.wait().unwrap(); // Wait
}
}

3. Interrupts

Rust supports handling hardware interrupts using the cortex-m-rt crate.

Example: Handling an Interrupt

use cortex_m_rt::entry;
use cortex_m::interrupt;

#[entry]
fn main() -> ! {
interrupt::free(|cs| {
// Configure and handle an interrupt
});

loop {}
}

4. Concurrency with RTIC

Real-Time Interrupt-driven Concurrency (RTIC) is a Rust framework for embedded systems that simplifies multitasking.

Example: Using RTIC

#[rtic::app(device = stm32f4xx_hal::pac)]
mod app {
#[resources]
struct Resources {
led: gpioa::PA5<Output<PushPull>>,
}

#[init]
fn init(cx: init::Context) -> init::LateResources {
let led = cx.device.GPIOA.split().pa5.into_push_pull_output();
init::LateResources { led }
}

#[task(resources = [led])]
fn blink(cx: blink::Context) {
cx.resources.led.set_high().unwrap();
cx.resources.led.set_low().unwrap();
}
}

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