What is File Handling In Rust?

What is File Handling? File handling is the process of working with files in your system. Such as creating, reading, writing, updating, or deleting the file. This is an essential part of programming when you want to store data and interact with external resources. Rust provides us a powerful tools for file management through its … Read more

What is RefCell in Rust?

What is RefCell<T>? RefCell<T> is a special kind of smart pointer that allows you to change the value inside even if the container itself is not marked as mutable. Normally, Rust’s strict borrowing rules are checked at compile time. You can have either one mutable reference or many immutable references, but not both at the … Read more

What is Arc Pointer in Rust?

The Arc<T> stands for Atomic Reference Counted smart pointer. It is a powerful tool that allows multiple threads to share ownership of the same data safely. Rc<T> is only safe for single-threaded programs, but Arc<T> is a multi-threaded version and uses atomic operations to ensure thread safety. It allows multiple threads to share ownership of … Read more

What is Unsafe Code in Rust?

Rust is famous for its safe programming languages, and it automatically checks for memory safety, prevents data races, and protects your programs from many common bugs at compile time. Rust allows you to write unsafe code for your program to better interact with memory, hardware, or external systems. Unsafe code is a means to understand … Read more

What is Benchmarking in Rust?

Benchmarking measures the time taken by the code to run, allowing us to understand its performance. You can easily know how much time a function or algorithm takes, so you can: Setting Up Benchmarking in Rust Rust provides built-in support for benchmarking using the bencher crate. However, it’s available only on the nightly version of … Read more

What Are Attributes in Rust?

Attributes in Rust are extra instructions or metadata that you attach to code elements like functions, structs, enums, or modules. They guide the compiler or tools on how to treat the code. Syntax of attributes: Attributes start with # and are inside square brackets. For example: #[attribute_name] Types of Rust Attributes Rust attributes can be … Read more

What are Macros in Rust?

In Rust, macros are tools that allow you to write code that writes other code. This helps you to avoid repeating the same patterns over and over, and makes your code reusable and flexible. Macros are expanded at compile time, meaning the compiler generates the actual code before the program runs. This can make them … Read more